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Title: Serious Sam 2
Description:
Some years ago, it seemed like all first-person shooters were doomed to become long-delayed, overblown, pretentious, dreary sequels that all took place in a warehouse, or maybe some kind of sewer. Along came Croteam\'s Serious Sam, a brand-new game that featured huge, colorful outdoor levels, unpretentious arcade-style action, and genuinely funny humor. It might not have been A Midsummer Night\'s Dream (more like Monty Python\'s Flying Circus, in video game form), but Sam was a funny guy, and he\'s bringing back his zany humor and his biggest guns for the sequel. Fortunately for us, his archenemy, the alien entity known as Notorious Mental, is bringing back souped-up versions of all his alien monster buddies, and plenty of new ones, to face off against our hero. Serious Sam II will offer a single-player game that includes more than 40 different levels on seven different worlds, all of which can also be played in co-op multiplayer for up to 16 people on the PC.
According to the game\'s story, the wisecracking action hero \"Serious\" Sam Stone has been drafted by three diminutive sorcerers to retrieve the five fragments of a magical medallion that will make the invincible Notorious Mental vulnerable to a brawny action hero with tennis shoes and a grenade launcher. Sure, the premise might not seem all that strong. But it\'s pretty obvious the developers know that complicated stories have never been the strong point of the series. Each mission is broken up by humorous cinematic cutscenes (which can all be skipped), which poke as much fun at the game itself as they do at other choice topics. In one sequence, Sam\'s wizardly friends lay out the blueprints for a highly complicated rescue plan that consists of: enter the compound, use weapons to kill all enemies, rescue the hostage, and escape. In another, they reference a certain other \"blondie-haired\" action hero who attempted to complete Sam\'s job, but took \"forever.\" You can also expect to see the return of Sam\'s phantom phone booth, which he uses to put in calls to order \"end-of-level-boss-monsters,\" as well as his handy computer guidance system, Netricsa, who now takes the form of a prim (and somewhat fussy) British woman, thanks to a mysterious factor she refers to as \"a larger game budget.\"
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